About me

Projects:

Parkour gym clock

Chroma

Strobr

Orientation Aware Camera

LED Life

OpenGL Experiments

3D Modeling

Miscellaneous

Particles

An experiment in seeing how many particles I could render in real-time using WebGL.

May not run well on all systems.

Tentacle

An experiment with skeletal animation in WebGL.

Circle

An experiment with drawing sparse quadtrees in WebGL.

Refraction

Fast two-surface refraction without ray-tracing in WebGL.

Shadow proxies

A simple technique for approximating indirect illumination and diffuse shadowing in WebGL.

Cube puzzle

One of my first experiments with WebGL. Demonstrates procedurally-generated textures, picking using a framebuffer, and animation sequencing.

Minecraft-Like

Procedurally generated geometry, spherical harmonic lighting, ambient occlusion, normal- and specular-mapping, radiance, and fog in OpenGL 4.